The partnership of this project offers a set of online educational minigames in the topic of agricultural entrepreneurship in order to develop the entrepreneurial skills and competences of students of this vocation. According to the Lisbon Strategy, one of the 8 key competences is the competence collection for entrepreneurship. As entrepreneurship cannot be identified as one competence, but as a set of competences, the PLENTIS project aims to develop an online educational platform, which is basically a gamified competence development land (literally), with actual content (knowledge base) and individual games to help teachers and students develop those skills and competences essential for entrepreneurship.

The main product of the Plentis project is the Agropoly online serious game platform. This is a virtual place which reunites the fun of playing with games and usefulness of learning entrepreneurial skills and competencies for students of agricultural sector. If these students are open or plan to start their own business in the future, they will already have an idea about real life situations as well as they get an idea about their competencies to be developed.

The game itself has a frame story serving as a starting point to give them motivation to perform well and achieve points. This framework is about building up their own enterprise depending on their collected points they earn based on their correct answers; this way it will presumably motivate them to solve as many tests as possible. Besides the tests – based on different types of game engines – real life simulations, decision trees can also be found (and played) on the platform. the platform contain 6 knowledge bases, covering the important topics of agricultural entrepreneurship and the essential competences belonging to it. 8-10 minigames belong to every knowledge center, with the aim of developing the competences.

The achievements of the players will be honoured by a pointing system. The points can be used to purchase different objects and placed individually on this forsaken land, making their gaming area more personalised. The players can compare their progress through these objects and the development of the piece of land each of them own.

Project website:

Financial support: European Comission, Erasmus+ programme
Duration: 1st September 2014 - 31st August 2016
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This project has been funded with support from the European Commission. This website and all its contents reflect the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
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