WoGa is a project whose main objective is to promote the social inclusion of girls and women in STEM fields.
We seek to improve the professional development of teachers in STEM and the scientific and technical education of youngsters, awaking their interest and compromise with science.

With this project we intend to:
  • Increase the scientific, technological and innovation culture of teachers and students.
  • Train teachers in new educational methodologies such as gamification.
  • Increase the dissemination of the research work developed by female scientists and researchers.
  • Promote the development and use of formative games.
  • Develop the students' curiosity as a driving force of a more responsible society, able to make decisions based on evidence.

Target Audiences
Target audiences of the project"Women Hack the Game" are secondary teachers and students linked to STEM disciplines and sciences in general, and thus, included in the formal study programmes. At this age, students are already prepared to make decisions on their future formation and professional development, so it is very important to access them through activities inside the STEM area.

Partners coming from five European (Spain, Ireland, Italy and Romania) organizations are working together on the project for a period of   21 months and will realize two main outcomes:
  • Training methodology based on gamification
  • Didactic downloadable flashcards.

For more detailed information about the project and its development phases please visit the projects' website or FB page.

Project website: www.womenhackthegame.eu 
Financial Support: European Commission, Erasmus + Programme
Duration: 1st of November 2020 – 31st of July 2022
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This project has been funded with support from the European Commission. This website and all its contents reflect the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
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The skills acquired at our courses correspond to the levels of language skills from the Common European Framework of Reference for Languages.